Fanali e segnali — Tabella riassuntiva
Ogni variante delle regole 23-30 in un solo posto. Ogni riga mostra i fanali visti da babordo, dritta, prua e poppa, più il segnale diurno — pensato per il ripasso rapido prima di un esame.
Regola 23 — Nave a propulsione meccanica
Any vessel propelled by machinery while underway. Length governs the masthead arrangement: ≥50 m requires two mast lights, <50 m one, and <12 m may use a single all-round white instead.
Regola 24 — Rimorchio e spinta
A power-driven vessel towing or pushing another. The tug shows extra masthead lights depending on its length and the tow length. Tows >200 m add a diamond day-shape on both vessels.
Regola 25 — Nave a vela
Which variant applies to you? → Motor running: use the 'engine running' variant (treated as power-driven). → Sail only, <7 m: no permanent lights needed, just keep a white light ready. → Sail only, any size: show 3 separate lights (sidelights + sternlight). If <20 m you may instead use a single tricolour lantern at the masthead — it replaces all three. Optionally (with the 3 separate lights only, never with tricolour) you may add red-over-green all-rounds at the masthead.
Regola 26 — Nave da pesca
Vessels actively fishing with gear that restricts maneuverability. Trawlers (dragging nets) show green-over-white all-round lights; other fishing vessels show red-over-white. Day shape: two cones apex-together.
Regola 27 — Non governabile / manovrabilità limitata / dragaggio
Three special categories: NUC (Not Under Command) — unable to maneuver due to exceptional circumstances; RAM (Restricted in Ability to Maneuver) — constrained by the nature of the work; and vessels engaged in dredging or underwater operations.
Regola 28 — Limitato dal pescaggio
A power-driven vessel severely restricted in its ability to deviate from its course due to its draught relative to the available water depth. Adds three all-round red lights vertically to the Rule 23 lights.
Regola 29 — Nave pilota
A vessel engaged on pilotage duty — guiding ships through ports and restricted waters. Identified by white-over-red all-round lights. When at anchor or underway but off duty, it shows only the lights for its length class.
Regola 30 — All'ancora / in secca
Anchored vessels show one all-round white light forward (two for ≥50 m); aground vessels add two all-round red lights vertically. Day shapes: one black ball for anchored, three balls in a vertical line for aground.
How to use this cheat sheet
The legal text of COLREG Part C tells you what lights a vessel must show, but it never shows you what those lights LOOK like from across two miles of water. This cheat sheet does. Every row is one Rule 23–30 vessel type at one specific length. The four columns show the lights as they appear from each cardinal aspect (port beam, starboard beam, dead ahead, dead astern) plus the day shape that vessel hoists.
Use the length filters to narrow down ("<12 m", "<50 m", "50+ m") because exam questions are almost always written against a specific length band — the cut-off lengths are where Part C adds or drops a masthead light. Use the search box to jump to a vessel category ("trawler", "NUC", "pilot"). Tap a variant to open its full 3D viewer in a new tab.
For exam revision, the recommended drill is: hide the labels, pick a random row, see if you can name the vessel from each aspect, then verify against the label. The visual quiz at /test-images/lights-shapes automates this with timed scoring.
Drill the same content interactively
- Study by images (3D)Same vessels, 3D models you can rotate — for when the static cheat sheet isn't enough.
- Test by images — vessel ID quizA vessel appears with no label — name it from the lights alone.
- Lights & shapes hub (Rules 20–31)Open any rule for the full legal text, common mistakes and FAQ.
- NUC vs RAM — the two reds people confuse mostSide-by-side of "not under command" and "restricted in ability to manoeuvre".