Lichter & Signalkörper
KVR Teil C (Regeln 20-31) definiert die nachts gezeigten Lichter und die tagsüber gesetzten Signalkörper für verschiedene Schiffstypen — Maschinenfahrzeuge, Segelfahrzeuge, manövrierunfähige Fahrzeuge, manövrierbehinderte Fahrzeuge, Fischereifahrzeuge, Lotsenfahrzeuge, vor Anker liegende und auf Grund gelaufene Fahrzeuge.
⚡Lichter & Signalkörper — Übersichtskarte
Jede Variante aus den Regeln 23–30 an einem Ort. Jede Zeile zeigt die Lichter aus Backbord-, Steuerbord-, Bug- und Heckansicht plus Tagzeichen — entworfen für die schnelle Wiederholung vor einer Prüfung.
- 20Application (Lights)
- 21Definitions (Lights)
- 22Visibility of Lights
- 23Power-driven Vessels Underway3D
- 24Towing and Pushing3D
- 25Sailing Vessels Underway and Vessels Under Oars3D
- 26Fishing Vessels3D
- 27Vessels Not Under Command or Restricted in Ability to Manoeuvre3D
- 28Vessels Constrained by Their Draught3D
- 29Pilot Vessels3D
- 30Anchored Vessels and Vessels Aground3D
- 31Seaplanes3D
Reading vessel lights — the framework that actually works
Identifying a vessel at night is a three-step process: count the white lights, find the coloured sidelights, then read the topmarks. A power-driven vessel underway shows one or two masthead whites (depending on length), a sternlight, and a red/green sidelight pair. Add a red-over-red and she is not under command. Add red-white-red and she is restricted in ability to manoeuvre. Swap the white masthead for a green-over-white and she is trawling.
Day shapes are the daytime equivalent. A black ball means anchored or, in pairs/triples, restricted manoeuvring. A black cone point-down is a sailing vessel under engine. A black cylinder is constrained by draught. The IMO chose these shapes to be unambiguous at distance — once you know the seven canonical shapes (ball, cone, diamond, cylinder, two-cones-apex-together, two-cones-base-together, flag A) you can read every Part C signal.
Rules 23–31 cover specific vessel categories: power-driven (23), towing and pushing (24), sailing and rowing (25), fishing (26), NUC and RAM (27), constrained by draught (28), pilot (29), anchored and aground (30), seaplanes and WIG (31). Below you'll find every rule — the 3D viewer shows the lights in their geometric positions, the cheat sheet poster shows every variant in one scrollable page, and the visual quiz tests whether you can recognise them.
Fastest routes through the lights syllabus
- Lights & shapes cheat sheetEvery variant from Rules 23–30 in one printable page — port, starboard, ahead, astern, plus day shape.
- Study by images (3D)Browse vessel types with fixed-aspect 3D models and matching 2D light diagrams.
- Test by imagesA vessel appears with no label — identify which COLREG variant it is from its lights.
- Sound signals (Part D)Whistle, bell and fog signals — the audible companion to the visual rules.